Week 5: For week five my main goal has been to create all the key props to the "meeting room" as i can. This is for two main reasons. 1) it will help me gage the size of the room as I have had sneaking suspicions that I may have made it too big. 2) is because of the Alpha presentation that will happen in week 8 where we need to have all the objects that are going to be in our level.
Now that the two key features are made for that room (the Victorian chairs and the fire place) I began looking into the other items that are in the scene. These items are often only seen in the corner of the shots, but they help to make the atmosphere of the room. The first one that I made was a small Victorian chair; that sits in he corner of the room. I tried to make it as close to the screen shots as i could. The main issue with making this chair is that it's frame structure is very curved and eccentric to the point where the chair legs make an S shaped curve before reaching the floor. These waves and curves are expensive poly-wise. I have tried to keep the geometry down as much as I can. I started by tracing the shape of the chairs back frame by eye using the "curve tool" and then extruded a hexagon through the shape with a pre-set amount of divisions. After adjusting the shape to match better I then took away any divisions that I felt weren't nessacery. I did the same for the chair legs and then used the "append poly tool" and the "merge vertex tool" too combine the two meshes together.
Once this was done I used the "soften normals tool" to take the hard edges off the geometry as this was supposed to be a sleek frame work. The next part was the cushion which was quickly made from a primitive shape which had the unnecessary geometry taken out. I am still unsure about this object as I do not know if I have used the "soften normals tool" too much. I will ask the opinion of my tutor when I next see him.
The next piece was the table that goes with the chair. It is placed right next to it in the snap shots that I got from the film. It is a circular table with a glass base and gold legs. However I asked my tutor about this object as the legs and the trimmings around the base of the table are particularly flamboyant and would be extremely poly-costly to make. It was decided that I shouldn't copy this table to the letter and rather gain its likeness as much as possible so that it fits into the scene, however leave out the unnecessary geometry as much as possible. I ended up making a fairly similar object, however the legs for the table are much simpler.
The last piece that I made this week as the window that is scene in both rooms. The window is a lard double door piece with a long dropping curtain infront of it. The window itself was simple to make. It had a similar design to the wall patterns which I had made weeks before. The curtain however I am still unsure on. I have never made something that is supposed to be fabric before. So for the time being I have only blocked out the curtains shape with the intent to Z-brush them later on next week.



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