Tuesday, 30 November 2010

Blog 9

Week 9: This week I got given feed back for my Alpha presentation that took place the previous week. I personally felt that I did fairly well in the presentation although I must admit that I forgot to talk about my plans for the lighting in my scene in as much detail as I had planned. In the end I was graded a B- a little lower then I had hoped however I wanted something in the B spectrum at least so it wasn't a huge lose. My tutor explained that the main reason that I lost some marks was because I wasn't demonstrating enough advanced techniques in my scene. This was true however I feel that I am restricted with my scene to some degree. Because this is not being assessed as a playable level, meaning that when grading my scene the tutor will be running around the level and looking at its functions, I can't use certain techniques that I would like to use; for example. I would have wanted to use Kismet to create a lightning effect outside of the room, as in the film flashes of lightning can be seen every now and than. I would have also wanted to use a small amount of the particle system to make the appearance of falling dust from the ceiling, as the room is quite old. The only real technique that i can use on an object would be Cube reflection on the Mirror and Morpheus's glasses. I would also have wanted to make moving Gifs for the computer screens but again it is a still image they the tutor is marking so the effort would be wasted.

Over this week I have been UVing the last of my props, almost all of the "tech desk" items have been UVed except for two desks. All of the Mirrors, windows, screens, light stands, chairs, tables fireplace and side props such as books have been UVd. I will get the last few props UVd ASAP and spend the remaining weeks texturing the rest and adding shader networks to the scene. 

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