Friday, 12 November 2010

Blog 7

Week 7: My task for this week has been to finish off the tech room. I managed to complete the tech section last week and now I have left myself with the more detailed props.


The first prop that I needed to make was, the mirror. The mirror was a key prop in the scene. Looking into it i found out that the mirror wasn't actually attached to the wall as I originally thought; and that it was infact a standing mirror. Unfortunately you never see the mirror in full in the film so I had to gather some reference. After looking into it a bit I found a mirror that had a similar framework and stands as the mirror in the film; I used this to model the mirror. The mirror has a stand on either side of its frame that begin as cylinders but then join into a rectangle before going back into a cylinder. I managed to meld these shapes with little issue but using an cylinder with 8 vertical sub divisions and then creating a rectangle with beveled edges. This meant that the geometry could link straight into eachother without issue. After softening the normals a little I duplicated the mesh and moved it to the opposite side. The mirror itself was made similarly to the wall segments which I made several weeks earlier. The detailed pattern for the mirror shall be made with the mudbox program.



the next prop to be made was an unexplained device, that had a large eye piece that Scyther (a character) is seen to be using. The device is essentially a tripod stand with several attachments to it. The first part that I made was the eye piece. This piece was made buy a low poly cylinder which was cut in half and then curved off at the sides. I used the extrude and append poly tool to form the section that actually touch the characters eyes. The next part was the tripod stand. I found some reference that suited the prop perfectly. It was a studio light tripod, a simple cylinder based tripod with leg supports at the bottom  and adjustment  fixtures going up the central frame to change the props height. After making that I duplicated a flat screen from the tech section and attached it to the frame, along with a modified keyboard.


I needed to make a large light that stands next to the mirror. The light is held up by an tripod frame almost identical to the frame that i used for the eye machine. I duplicated the frame and modeled a rectangular studio light to attach to the top of the frame.


the final piece that I needed to make was an odd machine which I had no idea what it could be used for. I asked other students and they had no idea and after some research I still couldn't come up with what the machine might be and decided that it was a miscellaneous matrix machine, which I dubbed the "pineapple machine" due to it looking like a half pineapple ring. I started making this prop with a cylinder to which i deleted three quarters of the faces leaving 6. I individually extruded the faces to emulate the "pineapple" design of this device. I then made a simple rectangular base as i couldn't see what the machine was standing on. I then made an arching frame that was designed to hold the machine in place  and then was attached to the rectangle base.


This was the last of the major props for my scene. I proceeded to export each prop so that they are ready to be placed in the Unreal engine. My task now is to arrange all my props in the Unreal engine for the Alpha presentation.

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