Week 6: This week has been dedicated to the second room, the "tech room" The alpha presentation is in two weeks and all the props that are intended to be in the final level must be made to at least block out standard. I didn't want to have rectangle blocks as place holders for my props so I decided to churn out as many props for the "tech room" as i could.
I decided to start off with the area with the highest prop density, which is the computer section located in the right hand corner of the room as you walk in. This section is comprised of several desks and detachable shelves. The enter area is cluttered with computer screens, keyboards, wires and various other tech equipment. The reason that I wanted to create this area first is because I intent to set a camera behind it so mimic one of the shots from the film.
I began by modeling three main desks. Each desk is different and can be used and altered several times to create smaller versions for all the excess equipment to stand on. The issue with making these desks was that you never actually see what the computers are sitting on in the film. the surface is so covered with sires and tech equipment that its impossible to tell what sort of desks they are using. I had to gain some reference to make the desks from Google.com. The desks were fairly simple designs, I made them so that attachable shelves could be applied to them, as in the scene there are several shelves added to hold extra screens or keyboards.
With the desks made i needed to begin making the keyboards. again the keyboards could be altered to make different looks as in the scene there are several different types. I made the keyboard out of a primitive rectangle and beveled the edges. Adding smaller rectangles helped create the keys for the board. I didn't make individual keys as it would have been far too poly costly and unessacery. A convincing texture with a normal and possible parallax map will carry this prop effectively. The next part was the screens, there are two main types of screens in the he scene. A flat screen and a small TV box. Both were simple to make I made the TV box first giving is a circular stand like old computer screens used to have. The flat screen was made from the TV, all I did was flatten out the back and adjust the circular stand to a more appropriate one. These two assets were duplicated allot to match the scene, and had the size adjusted to match.
The next part was the miscellaneous tech equipment. I didn't know what the equipment was, which made finding reference hard, however there were several shots that gave me a good look at the equipment from all sides. The equipment is essentially a large rectangle with a diagonal sloping edge with several button and knobs attached to it. There is a smaller version of this device that is seen several times scattered around the scene. I duplicated each prop and placed them as seen in the scene.
That was all i did for this week. my next task is the make the remanding items. there aren't as many as there are in the tech section, however they are more substantial as they are major props.

No comments:
Post a Comment